Render Test:
Having set up the scene as I wanted it, with a camera move the next stage was to render it out. I used the render farm with a standard batch render. Unfortunately any thing with textures or dynamics didn't come through. This is very strange as the scence files and directories worked well and I was able to render it on other machines. So due to time I wasn't able to complete refer passes on the envioement and only could render out a master beauty. To prevent this the next time I complete a large project I will test the renders from an early stage so that I can trouble shoot as I go along with the project.Mental Ray Render Passes:
I was able to render out render passes, with contribution passes for my character Furgul using the render farm. These passes where taken into After Effects and played around with them. I particularly liked the effect I could achieve with the eye specular pass. I spent a while in maya trying to light the eyes well and although I was satisfied with the result I had much more control over the eyes shin in After Effects.
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