Thursday, 13 March 2014

Week 7: Textures


Considering the amount of assets I have to texture and the amount of time left I will only be lecturing the walls of the environment. This I will texture by using hand painted textures and scan them in.

Walls and Stairs obj:



Walls and Stairs UVs:






Watercolour Texture:





Bump Map:





Specular Map:





Mud Box:


Using hand painted textures means that I had to take the textures into mud box to clean up the scenes. The scan turned out well and I have had to make no changes to the texture other than the clean up and didn't feel the need to add any detail.

Unfortunately the scan wasn't as high resolution as I would like so the next time I do a texture this large is to cut it up and spread it over a couple of watercolour paper pages to maximise the detail I can retain. 








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