The Fire Place:
Now that I have my characters finalised I can create my assists to a scale. I have now a design for the fire place with a closed cooker and an open fireplace made to suite the size of my charters which is about 15cm / 5 inch.
The Cooker:
Door Hing:
These were made in three parts so that the hing is actually functional if the pivot is placed in the right place.
Cooker with Hinges and Handles:
Fire Great:
Fire Great Decorations:
Fire Great Backing:
Fire Place:
Cooking Pot:
For this I made a bar to hang the pot, a hook and a handle for a revolved pot all which I UV mapped.
Using the Revolve Tool:
I used both the EP and CV curves to crate the silhouettes of various pots, pans and their lids. What is really useful about this process of conveying nurds to poly are the UVs. The UVs produced follow the rout that the rube took when it rotated 360. This means the UVs take form in the shape of a square with the mesh forming a grid system. The only alteration needed is some streching and reasizing so that the texture is evenly distributed.
Acorns:
The acorns where also made using the reeve tool and resized before converting them to poly. The bag was a simple cube modelled with the acorns placed in.
Stacked Cups and Plates:
I want to add as much character to the environment by showing how precariously things are kept and play with the advantages of the 3d world. These cups would fall over in the real world but in the computer i can create any thing I like.
Drying Apples and Mushrooms:
These were also made by the revolve tool and were placed along an elongated cube/ the string.
Set Dressing:
Once the assists are made the next stage is to dress the set. This takes time but with the concept art I managed to dress most of the set. There are still some thing I want to make but I don't have time to do them all. I have also placed the scan of Furgul into the environment to provide an immediate scale reference.








































































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