Fire Dynamics:
For the fire I decided I would use a simple fire dynamic and didn't really need to play around with the settings took good. The first one I picked was the camp fire which looked like and animated image plane so when I moved the camera around it looked quite flat. I players around with a couple of others and finally settled on one and placed it in my fire place.
Lighting:
The first light I made was a spot light to create the light form the window. Once placed I wanted to change the harshness of the shadow which I could do by turing on the ray trace and playing around with the various settings.
Fire Light:
Now that the window light was done I worked on the amount of light the fire cast into the room. The fire did cast light itself but I added various ambient and volume lights to fill the room with more light otherwise very little could be seen.
Texture Shaders:
Once I was happy with the lights I applied various shaders to the wood texture. I changed it form a lambert to a blinn and added my specula and bump map. The bump map values as the preset values were far too sting but the end result looks like un-sanded varnished wood.

























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