Thursday, 13 March 2014

Week 8: Lighting and Fire Dynamics



Fire Dynamics:


For the fire I decided I would use a simple fire dynamic and didn't really need to play around with the settings took good. The first one I picked was the camp fire which looked like and animated image plane so when I moved the camera around it looked quite flat. I players around with a couple of others and finally settled on one and placed it in my fire place.







Lighting:


The first light I made was a spot light to create the light form the window. Once placed I wanted to change the harshness of the shadow which I could do by turing on the ray trace and playing around with the various settings. 






Fire Light:


Now that the window light was done I worked on the amount of light the fire cast into the room. The fire did cast light itself but I added various ambient and volume lights to fill the room with more light otherwise very little could be seen. 












Texture Shaders:


Once I was happy with the lights I applied various shaders to the wood texture. I changed it form a lambert to a blinn and added my specula and bump map. The bump map values as the preset values were far too sting but the end result looks like un-sanded varnished wood. 







Camera Move play blasts:


Mesh play blast:






UV play blast:






Texture play blast:






Light play blast:







Light and Texture play blast:




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