Plasticine Model:
Modelling Process:
I fist started the modelling process with a wire armature frame and a wooden board to fix the frame to. This is a key part of the modelling process as the pose and proportions are being defined as well as how stable the model will be.
The next stage is to start to bulk up the model and give it form. Even at this stage it is possible to change the pose as I did many times especially with the legs.
This is the end result of a full day working in class. I had established a main pose, started to design mussel on the legs and back and give the face more detail.
The next stages where to finnish the base of the model and then add hair which is a key part of the creature, especially the defining maine from the chest up to the head. The body and hair was made using plasticine but the antlers were made using a wire frame and mod-rock, a plaster sheet which when wet becomes malleable and dries fast allowing for such intricate structures to be made with ease.
Clay Modle:
After completing the plasticine module I wanted to further explore the shape of the head. In patterns I modelled in plasticine were never in my designs and were inspired purely out of the modelling process and gave the deer a lot of character. The clay modelling was really useful to explore this further and understand the structure of the face. The feed back form various people said he looked quite evil, dark and dangerous so these are themes and characteristics I may want to carry forward.
Character Sheet:
Here is a character sheet exploring the shape and movement of the character. As it is an animal which I want to present in a photorealistic way I didn't feel it necessary to explore face expressions as that might cartoon the animal which I do not want to happen. He will communicate his feeling through poses and nose more and small facial movement.

























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